Creating games

The hands-on walkthrough of making a game — hit Create and describe what you want; the agent builds a working game you can play immediately; reshape it by chatting ("add a scoreboard", "make the detective more suspicious"); polish the Details (title, tagline, category, description, tags, cover art — the agent can fill these too); publish it to a public page and keep it updated; play someone else's game to get your own editable copy; and how credits and per-game spending limits fit in.

You don't need to write code to create a game here. You describe the game you want, and the coding agent designs and builds it — a real, working game with its own code, AI characters, and state. Everything after that first sentence is optional depth.

Start with a sentence

Hit Create in the nav and choose Game. You'll land in the Game Studio, which asks: What do you want to play?

Describe your idea — a sentence is plenty, a paragraph gives the agent more to work with. Not sure? The starter chips (Mystery, Dating sim, Adventure, Surprise me) will seed something fun. Nothing you say here is final: you can change anything later, just by asking.

The agent then builds the game. When the first build lands, the game appears in place and you can start playing right away.

Change anything by asking

The studio keeps the agent one message away while you play. Ask for changes in plain language:

  • "Add a scoreboard."
  • "Make the detective more suspicious of everyone."
  • "Let me name my character at the start."
  • "Give it a noir look."

Each build creates a new revision, and the running game hot-swaps onto it — you keep playing where you were. You can view past revisions in the game's history.

If you do want to work with the code directly, the game menu's Code and Assets surfaces let you edit the project by hand; saving creates a revision just like the agent's builds do. See how-games-work for what's inside a game.

Polish the details

Open the game menu and choose Details to set what the world will see:

  • Title and tagline — the name and one-line hook.
  • Category and tags — where the game shows up when people browse.
  • Description — the longer pitch shown on the game's public page.
  • Cover art — pick an image or ask the agent to generate one.

You can fill any of this by hand, or just ask the agent — it can name the game, write the description, and generate a cover for you.

Publish it

New games are private: only you can open them, and visitors get a 404 until you publish. Publishing needs three things — a real title, a category, and a built game.

Publish from the Details surface. It snapshots the current version of your game onto a public page with its own link, ready to share. If you keep editing afterwards, the public page stays on the published snapshot until you hit Update post — so you can experiment freely without half-finished changes going live. You can unpublish at any time; the game goes back to private and stays fully editable.

Play someone else's game — and make it yours

Playing a published game gives you your own copy: your playthrough is private to you, and your copy is fully editable — open the agent and reshape it like any game you made. It's a great way to start: find a game you like and bend it into the game you want.

Credits

Creating and playing spend credits — the agent's building work, the AI characters' responses during play, and image generation all use AI models with real costs (roughly, 1 credit ≈ 1¢). Your balance lives in the nav; the pricing page has the full rates.

Each game also has its own spending limit you can set in the studio's Settings — useful for games that keep playing in the background while you're away.

Where to look next