About this game
It's a Thursday afternoon in the office kitchen, and in your coat pocket is an antique glass paperweight with a light inside. Hold it, and the people around you think, feel and choose whatever you say they do — and believe it was their own idea.
But the orb wants things too. It watches what you ask for. And sometimes it takes your words and pushes them further than you ever meant.
Every person you meet and every place you go is drawn as the story unfolds. There is no set path — only what you do with it, and what it does with you.